Class Index
J3D
J3D holds all of the J3D classes except for the matrix and vector classes which reside in global namespace.J3D.AssetLoader
AssetLoader can load several files in a batch.J3D.BuiltinShaders
A utility to fetch built-in shaders.
J3D.Camera
A camera represents a point of view.J3D.Capabilities
Use this class to check if features like webgl or userStream are availableJ3D.Collider
A collider can be attached to a transform and later used with the functions in the Intersection utility to detect collisions.J3D.Color
Color is used to hold information about colors that can be passed as uniforms to a shader.J3D.Cubemap
A cubemap texture is used for texturing reflections, skyboxes and similar effects.J3D.Engine
Creating a new instance of J3D.Engine is be the first thing you do when working with J3D.J3D.Error
Defines some error messages thrown by the engine.J3D.FrameBuffer
A FrameBuffer is used in render-to-texture, image effects and other advances rendering schemes.J3D.Geometry
A gemeotry is the basic class to define 3d shapes - solid and paritcles alike.J3D.Light
A Light represents a sinlge light source.J3D.Loader
Utility for loading assets such as JSON scene and mesh files as well as GLSL shader files.J3D.Mesh
A Mesh is a structured geometry coming from and external source (either a JSON file or generated with code).