originalX:Number
[read-only]Implementation
public function get originalX():Number
originalY:Number
[read-only]Implementation
public function get originalY():Number
originalZ:Number
[read-only]Implementation
public function get originalZ():Number
protected var ox:Number
protected var oy:Number
protected var oz:Number
ratioVector:Vector3
[read-only]
Implementation
public function get ratioVector():Vector3
ratioX:Number
[read-only]Implementation
public function get ratioX():Number
ratioY:Number
[read-only]Implementation
public function get ratioY():Number
ratioZ:Number
[read-only]Implementation
public function get ratioZ():Number
vector:Vector3
[read-write]
Implementation
public function get vector():Vector3
public function set vector(value:Vector3):void
x:Number
[read-write]Implementation
public function get x():Number
public function set x(value:Number):void
y:Number
[read-write]Implementation
public function get y():Number
public function set y(value:Number):void
z:Number
[read-write]Implementation
public function get z():Number
public function set z(value:Number):void
public function VertexProxy()
public function collapse():void
public function getOriginalValue(axis:int):Number
Parameters
Returns
public function getRatio(axis:int):Number
Parameters
Returns
public function getValue(axis:int):Number
Parameters
Returns
public function reset():void
public function setOriginalPosition(ox:Number, oy:Number, oz:Number):void
Parameters
| ox:Number |
|
| oy:Number |
|
| oz:Number |
public function setRatios(rx:Number, ry:Number, rz:Number):void
Parameters
| rx:Number |
|
| ry:Number |
|
| rz:Number |
public function setValue(axis:int, v:Number):void
Parameters
public function setVertex(vertex:*):void
Parameters