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Posted on 2011-04-17J3D: taming WebGL
I started to work with WebGL a few months ago. WebGL (in case you never heard about it) is a new emerging standard for rendering GPU accelerated graphics in the browser, without any plugins. Not all browsers support it yet, but the latest Chrome and Firefox do and others are about to follow (Safari, Opera, sadly not IE for the moment).
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Posted on 2010-12-21Woodbots, an interactive installation
For the past 5 moths I have been working with North Kingdom on an interactive installation called Woodbot Pilots. I'm happy to announce that it had been launched last week!
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Posted on 2010-11-06More Unity3D trainings in London
This is just a quick post to let you know that I will be doing more Unity3D training sessions in London - on Nov 15th-16th and Nov 17th-18th 2010. There is still a couple of places left for both, so if you want to learn some cool 3D stuff, you can book it here, but hurry up - the last session was sold out.
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Posted on 2010-10-04C# events and Unity3d
Did you know that C# has a built-in event system? And a very good one! It can be quite useful with Unity3D. This article provides an example.
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Posted on 2010-10-04Unity3D training
I'm proud to announce, that I will be running a 2 day training in London later this month. I will be teaching Unity3D, showing how to use the editor and how to work with various assets. I will be also giving an introduction to scripting in C# and hopefully we will be able to cover some features of the latest release of the editor.
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Posted on 2010-09-02Old school effects with shaders
While at FITC San Francisco I attended the session of Iñigo Quilez who is a demoscene veteran, currently working at Pixar.
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