Skew modifier.
A demo of all functionalities of the modifier
is here.
constraint:int
[read-write]Implementation
public function get constraint():int
public function set constraint(value:int):void
falloff:Number
[read-write]Implementation
public function get falloff():Number
public function set falloff(value:Number):void
force:Number
[read-write]Implementation
public function get force():Number
public function set force(value:Number):void
inverseFalloff:Boolean
[read-write]Implementation
public function get inverseFalloff():Boolean
public function set inverseFalloff(value:Boolean):void
offset:Number
[read-write]Implementation
public function get offset():Number
public function set offset(value:Number):void
oneSide:Boolean
[read-write]Implementation
public function get oneSide():Boolean
public function set oneSide(value:Boolean):void
power:Number
[read-write]Implementation
public function get power():Number
public function set power(value:Number):void
skewAxis:int
[read-write]Implementation
public function get skewAxis():int
public function set skewAxis(value:int):void
swapAxes:Boolean
[read-write]Implementation
public function get swapAxes():Boolean
public function set swapAxes(value:Boolean):void
public function Skew(f:Number = 0)
Parameters
public function apply():void
public function debug():String
Returns
public override function setModifiable(mod:MeshProxy):void
Parameters