-
Posted on 2008-08-26Using the bend modifier with Collada objects
Papervision3D comes with a set of primitive 3d shapes – such as a plane, a cube and a sphere. It is possible to do quite a lot with those, but the real power lies in importing objects from 3d editors like Maya, 3dsmax or, in that case – Blender.
Continue -
Posted on 2008-08-18Paperskate3D, a skateboard simulator in Papervision3D
A long, long time ago I used to skate. It was a time when Tony Hawk was still in his teens, boneless was the coolest trick and bkGdtI" target="blank">Future Primitive was the latest skateboarding movie, available exclusively on a VHS tape (remember those?).
Continue -
Posted on 2008-07-10Tutorial: 3D photo album, FIVe3D and TweenLite
Recently I wrote a tutorial for The Tech Labs, and it has been published yesterday.
Continue -
Posted on 2008-07-07Pixel precision in Papervision3D
I used to work for a company that made of the concept of pixel perfection one of the pillars of their success. Today most of the top clients and agencies demand high quality, and pixel perfection became one of the important components of a great website. Obviously, it concerns 3D as well.
Continue -
Posted on 2008-07-01Flash on free software: FlashDevelop and Flex SDK
I have been recently asked a couple of times about the source code that I publish and how to compile it. I decided to write a short note on that.
Continue -
Posted on 2008-06-24Microphone controlled animation in Papervision3D
This time I have something less mind-twisting then the bend modifier and all that math. The idea was to create an animation of leaves flying around, propelled by wind controlled with the microphone. This little experiment was also a good occasion to work with some new Papervision3D features.
Continue