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Posted on 2008-09-19Actionscript3 development with FDT
So far I've been using Flash Develop for all my AS3 projects. But recently, as I stared to do some more serious development, I thought it's time to look for a more powerful tool. Thanks to Marcel and the guys from Powerflasher, since a couple of weeks I am equipped with a new, shiny FDT3 Enterprise license.
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Posted on 2008-09-03AS3Dmod, a modifier library for all Flash 3d engines
Meet AS3Dmod, a cross-engine 3d modifier library for Flash. Sounds cool? Yeah, I am sure it does! Just in case, however, let's see what it does step by step.
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Posted on 2008-08-26Using the bend modifier with Collada objects
Papervision3D comes with a set of primitive 3d shapes – such as a plane, a cube and a sphere. It is possible to do quite a lot with those, but the real power lies in importing objects from 3d editors like Maya, 3dsmax or, in that case – Blender.
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Posted on 2008-08-18Paperskate3D, a skateboard simulator in Papervision3D
A long, long time ago I used to skate. It was a time when Tony Hawk was still in his teens, boneless was the coolest trick and bkGdtI" target="blank">Future Primitive was the latest skateboarding movie, available exclusively on a VHS tape (remember those?).
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Posted on 2008-07-10Tutorial: 3D photo album, FIVe3D and TweenLite
Recently I wrote a tutorial for The Tech Labs, and it has been published yesterday.
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Posted on 2008-07-07Pixel precision in Papervision3D
I used to work for a company that made of the concept of pixel perfection one of the pillars of their success. Today most of the top clients and agencies demand high quality, and pixel perfection became one of the important components of a great website. Obviously, it concerns 3D as well.
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