-
Posted on 2011-07-01WebGL experiments cont.
WebGL never cease to amaze me. The combination of great performance, powerful features (even if they're not safe!) and the immediate mode of development makes it the perfect tool for joyful tinkering with code, mathematical formulas and visual effects.
Continue -
Posted on 2011-05-17ROME "3 Dreams of Black"
I'm happy to announce that ROME "3 Dreams of Black", a project I was working on for the last 5 months has been released last week.
Continue -
Posted on 2011-04-27Webgl workshop, NYC, June 9, 2011
Photo credit Last year (2010) I did a few training courses in London. I was quite fun, so this year I plan to do more. To start with, I'm preparing a new workshop about webgl.
Continue -
Posted on 2011-04-17J3D: taming WebGL
I started to work with WebGL a few months ago. WebGL (in case you never heard about it) is a new emerging standard for rendering GPU accelerated graphics in the browser, without any plugins. Not all browsers support it yet, but the latest Chrome and Firefox do and others are about to follow (Safari, Opera, sadly not IE for the moment).
Continue -
Posted on 2010-12-21Woodbots, an interactive installation
For the past 5 moths I have been working with North Kingdom on an interactive installation called Woodbot Pilots. I'm happy to announce that it had been launched last week!
Continue -
Posted on 2010-11-06More Unity3D trainings in London
This is just a quick post to let you know that I will be doing more Unity3D training sessions in London - on Nov 15th-16th and Nov 17th-18th 2010. There is still a couple of places left for both, so if you want to learn some cool 3D stuff, you can book it here, but hurry up - the last session was sold out.
Continue