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Posted on 2010-10-04C# events and Unity3d
Did you know that C# has a built-in event system? And a very good one! It can be quite useful with Unity3D. This article provides an example.
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Posted on 2010-10-04Unity3D training
I'm proud to announce, that I will be running a 2 day training in London later this month. I will be teaching Unity3D, showing how to use the editor and how to work with various assets. I will be also giving an introduction to scripting in C# and hopefully we will be able to cover some features of the latest release of the editor.
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Posted on 2010-09-02Old school effects with shaders
While at FITC San Francisco I attended the session of Iñigo Quilez who is a demoscene veteran, currently working at Pixar.
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Posted on 2010-07-10Format journey
A few months ago, I had the pleasure to work with Luciano Foglia and Anrick Bregman on a visual experiment called Format Journey. The installation uses data – a series of images and a sound file – to modify the texture and the shape of a 3D object. Combined with a slight randomization it gives very nice and unpredictable results.
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Posted on 2010-05-28What can you do with Unity3d? FITC San Francisco
I'm happy to announce that I will be speaking at FITC San Francisco in August.
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Posted on 2010-05-24Loading 3d models at runtime in Unity3d
When building a dynamic application, every now and then you might need to load some 3d models at runtime. Either because there's a database with models you want to use or just because you want someone to update the models without rebuilding the project. I actually had this situation a few weeks ago. Surprisingly, this option does not come with Unity out of the box.
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